Thursday, June 18, 2015

Steamworks Island Guide

Main Street

Walk over to the Clockwork Cantina and complete the gear puzzle. Place the two brown gears on the ends and the three blue gears go in the middle. Turn the crank when they’re all in place. Now pick up the Multi-Tool that just appeared on the ground.
Walk to the right and you’ll see a garbage bin. Jump up on it to get the Steam Battery.
Walk to the right again and go inside the Museum. Run to the right and you’ll see a big yellow machine. Click on the blue lever to raise the arm. Then jump up on the platforms and make your way to the upper-right corner. Watch out for the darker platforms which will crumble and fall when you step on them. Grab the Dirty Beaker out of the display case in top right. Then exit the museum.
Go back to the Clockwork Cantina. Jump up and click on the blue lever here. A mechanical ramp will extend. Run up it and then jump onto the steam chutes to fly up and over the tower. You should land on top of a glass dome. Use your multi-tool to open it and then go down inside.
You’re now inside the Mayor’s office. Check out the painting and the note on the typewriter, which gives you an important number to remember for later: 0516. Leave the office, jump back down to the street and run to the left to enter the next zone.

Gear Alley

Pass by Sully’s shop and go to the blue building in the middle. This is the living quarters. Jump up the platforms on the left side and then run past the door. You’ll see a Robot Crab here. Jump up and land on top of him to make him bounce and flip over.
When he does, he’ll drop Sully’s Key. Pick up both the key and the robot crab.
Drop down to the street and go to the next building on the left. Jump up on to the steam chute and leap up to the roof. You’ll find an old vine here. Pick it up to place it in your backpack.
Run to the right until you get in front of Sully’s Steam Powered Paraphernalia store. There’s a Steam Terminal here. Use the steam battery in your backpack. You’ll get a puzzle here where you have to regulate the steam pressure in the terminal. The starting pressure is 10 and the ending pressure needs to be 5. You need to adjust the valves so that the pressure will lose five points as it travels to the end.

Sully’s Shop

Once you get inside Sully’s you’ll find a robot in the right corner. It’s Sprocket! Ring the bell on the desk next to him to wake him up. Then go pick up the Rubber Mallet from the junk box in the left corner.
Leave Sully’s and Sprocket will follow you. If you click on him you can ask him some questions. He’s not very talkative right now but you’ll hear a lot more from him later.
Head to the right to return to Main Street. Run all the way to the right side and then proceed onto the next zone, known as the Hub.

The Hub

When you arrive in the Hub, run along the ramp until you get to a metal hatch that is glowing red-hot. If you try to click it, you’ll see it’s much too hot to touch. Walk up to it and use the robot crab in your backpack. Sprocket the robot will take it from you and then drop the poor crab on top of the hatch. The water from the robot will cool down the hatch so that you can open it up.
Go down the hatch. When you get to the bottom of the ladder, Sprocket will look pretty scared. Make your way down the pipes until you run into a plant monster living inside them. Use the old vine from your backpack underneath the sign that says, Caution: Hot Steam. This will spray steam onto the plant monster and kill it. Move along to the bottom left of the room and you’ll find the bottom of an elevator. Click on the round hatch above.
Now you’ll need to solve three levels of a ball tilt maze game that’s a lot like the classic wooden box Labyrinth game. Spin the wheel either clockwise or counter-clockwise with your cursor to get the ball to the center. After you complete all three levels, the elevator will power up.
Go back up out of this area to the street. Go a few steps to the right and jump up onto the spring. After three jumps, you should land up next to another blue lever. Click the lever and the giant Hub wheel will start to move.
Go back down onto the street and run to the left. Jump up and grab the vines and climb up to a platform. Wait for the moving platform on the Hub wheel to come around and then jump onto it. Then jump off in the upper right corner (aim for the yellow pipe). Walk to the right and use the steam valve to jump up and to the left. Continue moving until you get to the elevator entrance to the Captain’s Cabin. Then go inside.
A soon as you enter, Sprocket will be captured by some plant vines. Go down and click on the metal window shutters to snap the vines and free him. When you do, he’ll speak to you for the first time and say, “Thank you.” Now you can talk to him and ask him questions and hear his story.
Run to the right and use the moving platforms to get up to the large painting. It’s a copy of the painting you saw in the mayor’s office.
Click on the dial at the bottom of the picture. This is a combination lock. The combination is the number from the mayor’s office: 0516. Starting with the innermost ring, click on each triangle to get the wheel to spin. Then click on it again when it’s pointing to the right number. The rings get faster so this can be tricky.
When you get the combination right, a secret door will open. Go inside and you’ll be in Captain Ziggs’ room. Go to the left and pick up the Bridge Key (on the floor) and the Weed Whacker (up on the wall). Then leave the room.
Go down and to the right and jump off the patio to return to the Hub zone. Go right until you get to the Steam Terminal at the end. Use the steam battery and then solve the puzzle. It’s just like the first one, but now you need to adjust the pressure from 10 to 16 (+6). Once you’re successful, the bridge will lower and you can run across.

Production Zone

Take a few steps to the right and jump on the spring to get to the platform above. There’s a control panel here with three red levers and a green button. Move all the levers to the down position and then press the green button. The giant wrecking ball will drop and hit the ground, creating a hole.

Factory

Jump down and go through the hole. Make your way down and to the right and you’ll enter a mechanical room.
First, press the three red pressure pads on each side of the machine. Then you’ll need to press the two remaining pads (the ones on the machine) at the same time. Sprocket will offer to hold down one while you get the other.
The machine will turn on and the moving platforms above will start turning. Use this to get up to the top of the room. There’s a lever on the left wall. Click it to get another platform to move up and down. Then jump up to the right and use the platforms and vines to get to a moving conveyer belt. Here you’ll need to avoid blobs that drop from a plant monster.
Continue across the vines and soon you’ll find the Mech Steam Motor, one of two parts you’ll need to repair the Mech in Sully’s shop garage.
Continue up on the vines and go up to the Greenhouse.

Greenhouse

Walk to the left and you’ll find an area for mixing Herbicide. Pay attention to the chart on the wall. Use the dirty beaker from your backpack and then fill it with three parts blue, two parts green and four parts red. When you’re done, you’ll have some Herbicide Mixture.
Go to the right and then up to the platform above. Use the herbicide on the plant monster. It will shrink and disappear, revealing a maintenance closet. Go inside.
There’s an old custodian robot here. He’s holding onto the Living Quarters Access Key. Take it from him and then he’ll wake up and the alarm system will go off. You can’t leave the way you came because the security system has a pressure hose that knocks you back.
Go back out of the maintenance closet and then climb the vines above. Go to the left and you’ll see that the glass dome has some tiny white cracks here. Use the rubber mallet from your backpack to smash a hole in the dome and escape.
Now run all the way back to Gear Alley, which is on the left of Main Street.

Gear Alley Redux

When you arrive, go to the bottom of the living quarters building (blue) and jump on the right platform of the lever on the gear. This will raise the one on the left.
Take a few steps to the left, then jump up the platforms to arrive at the doorway to the living quarters. Use your steam battery on the terminal and then solve the steam valve puzzle again.
This time, you need to adjust the steam by -3 to get it from 10 to 7. The door will open. Go inside.

Living Quarters

Go click on the blue lever on the left to make the platform rise. Use it to get up to the next level and continue making your way up.
Jump on the blue button on the floor to make the ladder rise. You’ll need to quickly jump up the ladder because it falls back down a second or two later. When you get to the top left, there’s another door leading to Zack’s room. Go through it.

Zack’s Room

Go up to the top left corner and click on the wall to solve the next puzzle, which is a timed game where you have to get the steam to move safely from one corner to the other. You must click on the squares to reveal pipes underneath and then swap the pipes around to create a clear path. There are three levels to get through.
Go outside and then cross over the vine that acts as a tightrope all the way to the left, where you’ll find the Mech Crank which is the second piece you need to repair the Mech in Sully’s Garage.
Jump down to the street below and then go to Sully’s Garage.

Sully’s Garage

Use both the Mech Crank and the Steam Motor from your backpack on the Mech. It will be repaired and now you can walk around in the Mech. Is this the coolest thing ever in Poptropica or what? You’ll also get a Teleporter device that you can use to instantly travel back to the Mech from anywhere you go on Steamworks.
Walking in the Mech, head out of the garage and over to the left. There’s a big doorway covered by vines. Attach the weed whacker from your backpack to the Mech and then use the spacebar to smash all the vines. Go through the door when it’s clear.

Storage Room

Now you’re inside a storage area. Make your way through, using the space bar to smash plant monsters that attack. At one point, you’ll need to leave your Mech and power up one of the lifts. Then get back in the Mech and ride it up to the next platform. Continue through this zone, killing plant monsters as you go until you get to the final plant monster in the room and get rid of him.
Go through the doorway to the next zone.

Wind Zone

Go down the ramp to the left and you’ll find a giant windmill. Walk all the way up to the blades, hit the windmill with the Mech, and then Sprocket will offer to help. Exit the Mech and stand on the blades as they spin to ride almost to the top.
Then jump onto the platform above. Use your multi-tool to stop the blades. Sprocket will open the door. Get back in the Mech and go through the doorway.

Hibernation Center

And now we finally learn the secret of what happened to all the inhabitants of Steamworks Island. First, exit the Mech and go to the machine. Use the multi-tool on it and the room will light up.
Zack will emerge from his hibernation chamber and he and Sprocket will be re-united. How sweet! The mayor will also appear and tell you the story of what happened. Then you’ll see and hear bumps from below. There’s still work to be done.
Jump up to the platforms on the right and get the Toxic Blaster. Then get back in your Mech and attach it.
Take the elevator down to the next zone.

Tunnel System

Move through the room and shoot down the attacking plants by aiming with the mouse and using the spacebar to fire. Kill the plants that get in your way. You want to end up on the platform just above the floor. If you miss it, you’ll need to stand on the bolt/screw thing and spin it to raise yourself up.
There’s a moving platform here. Wait for it and then ride it across to the doorway and prepare for the final battle…

Plant Hive

You’re now in the final boss battle. There are three boss monsters to kill and to make things even tougher, acid starts to fill the room from below. If you touch the acid, you lose and have to start over. You only have a short time to defeat each boss monster.
The basic technique for all three monsters is to get up close enough so that they try to strike you with their heads. It’s kind of like the Hydra from Mythology Island. When they do, you can shoot them, causing a splat. Each monster needs to be splatted three times and then it will disappear and you can move on.

Tips for Defeating the 3 Plant Bosses

The basic moves you need to remember are these: move into positionduckwaitshoot. Or if you want something easy to remember, stopdrop, and pop.
By moving into position, I mean getting close enough to the boss monster that it starts to move its head and gets ready to attack. Next duck down and then wait until he attacks and his head goes back. He’ll be vulnerable for a second or two, so then you just blast him until you see him go Splat! Each boss needs to be hit like this three times. The first boss is easy, but the second and third boss have defenses that you need to take care of while attacking.
The first boss is easy-peasy. Here’s a chance to practice the basic moves that you’ll need to have down to beat the second and third bosses. Just remember the following.
  • Move into position
  • Duck and wait
  • Shoot!
Hit the boss three times to make him go Splat for good and disappear. Then quickly move on to boss number two.
Poptropica Final Boss One
Duck and wait for the head to snap back and then shoot.
The second boss is a lot like the first one except he shoots seed pods at you. You must shoot these down or they’ll hit you and knock you back. When you hit both, then repeat the basic steps: move into position, duck and wait, and then shoot. Splat this guy three times and move on to boss number three.
Poptropica Steamworks Final Boss Two
Shoot the seed pods that the second boss hurls at you.
The third and final boss is the toughest of all. By now you’ve got the basic rhythm down, but there’s an added complication. Not only does this guy shoot seed pods at you, but he’s protected by powerful bombs that hang on the ceiling above you. If you are hit by one, the explosion will knock you back very far. If you’re not careful, you could get knocked all the way down into the acid below. Ick!
It makes sense to hang back and wait for some of the bombs to drop before you move in for the kill. Once the way is clear, shoot the seed pods he sends at you, then get in and repeat the basic steps. Get into position so that his head starts to move, then duck. Next wait for his head to snap back and then shoot. Hit him three times and it’s all over.
Poptropica Steamworks Island Final Boss Three
Watch out for these plant bombs that go boom!
After you defeat the final plant monster, you’ll re-appear next to the mayor, who will present you with the island medallion and credits to spend at the Poptropica Store. Congratulations!

Wednesday, June 17, 2015

Skullduggery Guide

Fort Ridley

Go right ’til you arrive at this small hill, then click to go right. Talk to the girl and she’ll say she wants someone to fetch her coin. Go under the hill and click go left. When you get there, pick up the Doubloon (coin).
sk dubloon
Go to the shop and press “Use” on the doubloon to get a Bag of Feed for chickens. Then head right until you see this shelf with a Broken Mirror on top. Click on it and she’ll say you can have it for free. Exit, then go left until you see this guy with chickens. Press “Use” on the Feed and he’ll give reward you with a Chicken.
Then go right and up the hill and go even more right till you see a guy with bugs destroying his crops. Click “Use” on the Chicken and he’ll reward you with a Blue Candle.
Head further right till you see a bunch of rocks. Jump on the rocks till you reach the top and go right to find the mansion. Go inside the mansion and head right to talk to the governor. He’ll give you a message that has some part that will only be able to be read under the blue candle.
Click “Use” on the blue candle and he’ll show you the rest of the message.
Now, exit and go back to the first part of Fort Ridley. You’ll see a building with a soldier holding a musket. Climb up the building to find the telescope.
Press “Use” on the broken mirror and you’ll have to keep looking through the telescope until you see a small raft.  (Hint – Scroll the telescope all the way left.)
Press the mirror icon in the bottom left corner when you see the raft and you’ll shine a signal. Then he’ll respond back and a message will say he’s approaching. He comes back and he gives you his raft.
There are only two other guys on it for now, but don’t worry, you can expand your crew later. Right now, though, let’s find the map pieces!

Bouffant Bay

To find the Map piece here, you talk to this one guy who says it’s on 312 Hanging Fern Way. Go right till you find hanging ferns. Remember… 3-1-2 is the order you need to hit.
  1. 3rd fern
  2. 1st fern
  3. 2nd fern
sk ferns
When you hit them in this order, a map piece will fall. Grab it. You will need to assemble the rest of your Skullduggery Archipelago Map by finding all the map pieces on various islands in this archipelago.

Parrot Port

To find this Map piece, you need to talk to the parrot. He’ll tell you to jump in the sea and then come find him.
sk parrot
Jump in the ocean and then go on top of the second building (not including the tower). He will be on this window. Then he’ll tell you to clog the vent and see where he went. Go to the building to the right with the vent. Stand on it to clog it, and then go right and jump in the last palm tree where the bird is in.
Then he’ll tell you to go to the tower, and you’ll find a friend. There will be a pirate and he’ll award you the map piece if you bring back the parrot. To find the parrot, you need a Cracker, which is in the top left corner of the pub (location indicated by the red outlined square in this picture):
sk cracker
When you’re outside, press “Use” on the cracker and the parrot will fly to you. Then click on the pirate and he’ll give you the Map piece.

Golden Harbor

To get this Map piece, you need to light the lamps in a specific order: the first, second, and fourth.
Count the lamps and then do this. Light the fourth lamp first, which is right next to the gate. Then light up second lamp, which is on the first building. Next, light the first lamp, which is the first lamp you saw when you came. If you light them up in this order, the map piece will come out of the gate next to the fourth lamp.

Pirate Place

To get this one, you need to go to the very top of the place. Jump on the post and pick up the Cannon Starter Kit at the top near the cannonry, just under the Jolly Roger flag.
sk cannon kit
You will also need to find an explosive barrel somewhere in the middle of the place. Push the explosive all the way down under the golden tooth of the skull. Click on the cannon a little left of the big skull.
When it hits the explosive, the gold tooth will fall out and then there will be a map piece sticking out.

Dragon Cove

In the water, step on the first dragon head. You will get the Mallet. Bang the gong with the mallet. Then move the man with the fishing pole to where the fish jump. When he catches a fish, he will give you a map piece.
sk fish

Ships

You can also upgrade your ship by visiting the merchant at “Ship Shape” in Dragon Cove. It’s recommended that you upgrade to the next best ship as soon as you have enough doubloons, because it will hold more cargo and move faster.
 Image Ship Name Price Cargo
sk raft Raft (default) — 20
sk jimmy rigger Jimmy Rigger 3,000 60
sk carabelle Carabelle 9,000 200
sk sea sultan Sea Sultan 30,000 600
sk the koi The Koi 90,000 1,800
sk steaming fury Steaming Fury 300,000 5,000
sk phoenix warbird Phoenix Warbird 1,000,000 6,000
Although people have reported being able to defeat Captain Crawfish without the Phoenix Warbird, it is still recommended that you get it because it will make your final battle with him much easier than if you were using a weaker ship.

Skullduggery Island

You will need to gather doubloons (1 million or a little less) to buy the Phoenix Warbird at Dragon Cove. Again, it’s recommended that you upgrade to the next best ship as soon as you have enough doubloons, because it will hold more cargo and move faster. Note that you will need patience, as it will take quite a while to gather all those doubloons.
You will also need doubloons to assemble your crew. It’s best to buy all four crew mates (you can find people asking prices to be hired on every island except Golden Harbor) to beat the many enemies that will come. Here’s the list of all the crew mates:
  • Cook (default)
  • Cabin Boy (default)
  • Cargo Master (found at Bouffant Bay) – gives extra cargo space depending on your current ship model; costs 15,000 doubloons
  • Navigator (found at Parrot Port) – increases ship speed; costs 12,000 doubloons
  • Cannoneer (found at Pirate Outpost) – loads cannons quicker; costs 20,000 doubloons
  • Shipwright (found at Dragon Cove) – repairs ship without docking; costs 20,000 doubloons
The Cargo Master will be of use early on, but for the other crew members, it’s up to you whether you want to get them now or at the end.

Doubloon Tips

The best way to gain a lot of doubloons is to go from island to island in a clockwise direction, buying as much of the cheapest item as you can, then selling it all on the next island where it becomes most expensive and buying max of the cheapest again. Also, remember to collect salvages from the waters. If some other ship begins shooting at you, it’s best to run away rather than get beat.
Buying/Selling:
  • Parrot Port – Buy: Grain, Sell: Medicine
  • Pirate Outpost – Buy: Spice, Sell: Grain
  • Dragon Cove – Buy: Silk, Sell: Spice
  • Bouffant Bay – Buy: Medicine, Sell: Silk
Other tips:
  • Sell your salvages at the next island you dock at to clear more space for the suggested item you need to buy. Buy the max amount you can because you will profit at your next stop.
  • Don’t stop to buy/sell anything at Golden Harbor; it’s not as profitable.
  • When you go to the Pirate Outpost to sell the grain, steer your ship carefully and near Fort Ridley, in case you have to dock, because that area is filled with pirates. Try to avoid Skullduggery Island as well, since there are more dangers in that area, and only go there when it’s time.
  • If you don’t mind risking your ship’s health, you can attack the sea monsters and other ships to earn extra doubloons and cargo when you defeat them. Otherwise, avoid them.
  • You can get a loan at the Golden Harbor bank if you’re in a hurry for some doubloons, but keep in mind that you can’t take out any more loans until you’ve paid it back. Also, you won’t be allowed to buy a new ship if you don’t pay your loans, so be wise.

Battling the Boss

After you have assembled your crew and purchased the Phoenix Warbird from Dragon Cove, go to Skullduggery Island, which will show up when you have gotten all five map pieces.
Captain Crawfish’s ship will appear near Skullduggery Island. Keep trying to hit it with your cannons and don’t let him get out of your sight because he will keep healing.

The End is Near

If he only has a little health left and you have a lot, run your ship into his. It drains health from you and him very quickly, so only do this when he has a tiny bit of health and you have a lot. He will die quickly. Once you defeat him, go back to the Governor and talk to him. He’ll give you a map to the treasure and a Bone Shovel.

Taking the Treasure

When you return to Skullduggery Island, walk six paces east (right) of the flag you see. Use your bone shovel to dig up the treasure, and Captain Crawfish will appear once again…
…but his ship falls apart because of your crew. When you leave, you’ll be awarded the Island Medallion plus credits to spend in the Poptropica Store.Congrats! You’re a true hero! You’ve rid Skullduggery Island of all forms of… er… skullduggery. :D